Friday, March 13

ball action!



This was another short tester i made using cc mercury and ball action. As with fractal noise and shatter, these are self-animating filters with a huge range of parameters, which create really organic simulation effects.

However as there's no 'master' parameter to control basic the transformations, it's quite difficult to create good quality animation purely by messing about. I spoke to Matt in the AV suite and he suggested cutting the footage according to the position, but i think it will come over time with more practice. Huge room for improvement here.