Showing posts with label -Idents. Show all posts
Showing posts with label -Idents. Show all posts

Tuesday, March 17

Final ident/end bumper mini show-reel.



A final showreel for my animations, with two different styles of ident using the ITV2 brand. - any comments/suggestions welcome.

Sunday, March 15

CGI and R&D

To finalise, this compilation shows some of the research and development work carried out on animating the Solid, Liquid & Particle simulations that represent the three channels.

RE-BRAND 2:

Promotional idents, again aired last year on Sky 1, 2 & 3, that combines the solid, liquid & particle simulations with characters from the series.

'Lost'-



'Bones' & behind the scenes -




Making of the ident for Sky's HD1 channel, using characters from 'prison break' with a high defintion shatter effect in 3D space.

RE-BRAND:

Selection of the idents that Yeo produced for the Sky 1, 2 and 3 logos as part of their re-branding. They went on air on the 31st of August last year, you can find techy info here.

Whack



Boxes



*Twister



Released in December for Christmas-



Promo End Boards, Credit Squeeze Backs, Break Bumpers & Continuity Menus:

Tuesday, February 24

Basic effects

I did some short tests, using effects to create animated content without any stock footage. They consist of distortions, (cornerpins, bulges, twirls, etc) and stylistic glows, light sweeps, and lens flares, although i barely scratched the surface. The basic animation principles were not considered, - this was just a way of experimenting with basic effects parameters.







Monday, February 16

Particular



A short by Druskq for photoshops 'See What's Possible' contest that was made fully in After Effects, with the use of a particle plug-in called 'Particular'. Flowers were hand-drawn and used within that effects-engine, but the rest is basic camera movement parenting to nulls.

Match-Moving



In cinematography, match moving is a visual effects technology to allow the insertion of virtual objects into real footage with the correct position, scale, orientation and motion in relation to the photographed objects in the scene.

This is really nice work by Druskq again. The footage is essentially tracked and rebuilt into a 3D environment using a powerful piece of match moving software called 'Boujou'. It allows you to completely duplicate both camera movement and depth, and to also composit CG-elements (the light beams in this instance) into the scene.



For example, points closer to the camera move faster, relative to points further away, and based on this difference in speed, the program will be able to derive the relative distance. You end up with a scene full of tracked points (or Nulls), and you'll be able to use these to reference where any CG-elements have been positioned.

The light strokes were actually created in After Effects - moving a light emitter and particular through 3D space. I'm going to run with this over reading week, and see if i can get into a decent position with it for when we get back.

Tuesday, February 10

Basic Principles

I've been re-covering the basics of motion graphics for After Effects, and found it interesting that original principles of animation introduced by Walt Disney and Chuck Jones are still held dear today. Anticipation, Exaggeration, and Follow-Through are considered to be the three most relevant components of animation that, applied well, will provide the impetus that brings it to life. I used the ITV2 logo to try and follow these through with little joy.. However I'm at least starting to become abit more familiar with the layout/interface of the AE just from looking through the tutorials.

Monday, February 2

Druskq



Small project by 3 dutch students, made for a broadcasting group at their college.

Umeric



Selection of channel idents for MTV Australia.

Wednesday, January 28

IDENT!

German animator Lutas' work for the children's digital TV channel Nickelodeon.